CheatMenuSA/src/pages/teleport.h

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#pragma once
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#include "pch.h"
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#include "interface/ipage.h"
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enum class eTeleportType
{
Marker,
MapPosition,
Coordinate,
};
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class TeleportPage : public IPage<TeleportPage>
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{
private:
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char m_LocBuf[INPUT_BUFFER_SIZE], m_InBuf[INPUT_BUFFER_SIZE];
bool m_bInsertCoord;
bool m_bTeleportMarker;
bool m_bQuickTeleport;
bool m_bSpawnUnderwater;
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ImVec2 m_fMapSize;
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#ifdef GTASA
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DataStore m_SpriteData {"sprites"};
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/*
Generates radar sprite coordinates on the fly.
Shouldn't get saved in 'teleport.json', needs to be cleared at game shutdown.
*/
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void FetchRadarSpriteData();
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#endif
public:
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ResourceStore m_locData{"locations", eResourceType::TYPE_TEXT};
friend class IFeature;
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TeleportPage();
TeleportPage(const TeleportPage&);
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void Draw();
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// Returns true if quick teleport feature is active
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bool IsQuickTeleportActive();
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// Callbacks
void LocationAddNew();
void LocationClick(str&, str&, str&);
// Warp player to position, marker, map etc
template<eTeleportType Type = eTeleportType::Coordinate>
void WarpPlayer(CVector pos = CVector(0, 0, 0), int interiorID = 0);
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};
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extern TeleportPage& teleportPage;