CheatMenuSA/src/hook.h

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#pragma once
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#include "pch.h"
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using f_EndScene = HRESULT(CALLBACK *)(IDirect3DDevice9 *);
using f_Present11 = HRESULT(CALLBACK *)(IDXGISwapChain *, UINT, UINT);
using f_Reset = HRESULT(CALLBACK *)(IDirect3DDevice9 *, D3DPRESENT_PARAMETERS *);
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
class Hook
{
private:
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static inline WNDPROC oWndProc;
static inline f_Present11 oPresent11;
static inline f_EndScene oEndScene;
static inline f_Reset oReset;
static inline bool m_bMouseVisibility;
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static void CALLBACK RenderFrame(void *ptr);
static HRESULT CALLBACK Dx9Handler(IDirect3DDevice9 *pDevice);
static HRESULT CALLBACK Dx11Handler(IDXGISwapChain *pSwapChain, UINT SyncInterval, UINT Flags);
static HRESULT CALLBACK Reset(IDirect3DDevice9 *pDevice, D3DPRESENT_PARAMETERS *pPresentationParameters);
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static void ShowMouse(bool state);
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public:
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static inline bool m_bShowMouse = false;
static inline std::function<void()> windowCallback = nullptr;
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#ifdef GTASA
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static void ApplyMouseFix();
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#endif
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Hook();
~Hook();
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};