CheatMenuSA/src/pages/game.h

47 lines
1.0 KiB
C
Raw Normal View History

2020-12-02 16:19:16 -05:00
#pragma once
#include "pch.h"
2022-08-17 21:12:21 -04:00
#include "interface/ipage.h"
2021-12-24 05:36:07 -05:00
2022-08-17 21:12:21 -04:00
class GamePage : public IPage<GamePage>
2020-12-02 16:19:16 -05:00
{
private:
2022-08-17 21:12:21 -04:00
ResourceStore m_MissionData{ "missions", eResourceType::TYPE_TEXT };
bool m_bDisableCheats;
bool m_bDisableReplay;
bool m_bMissionTimer;
bool m_bMobileRadio;
2022-08-17 21:12:21 -04:00
struct
2022-01-07 03:18:00 -05:00
{
2022-08-17 21:12:21 -04:00
bool m_bEnabled;
float m_fBacHealth;
float m_fBacMaxHealth;
float m_fBacArmour;
float m_fBacStamina;
} m_HardMode;
2021-08-17 01:46:41 -04:00
2022-01-18 03:46:54 -05:00
#ifdef GTASA
2022-08-17 21:12:21 -04:00
bool m_bForbiddenArea = true; // Wanted level when going outside playable aea
bool m_bSolidWater; // Walk on water hack
bool m_bNoWaterPhysics;
bool m_bScreenShot;
ResourceStore m_StatData{ "stats", eResourceType::TYPE_TEXT };
2021-08-17 01:46:41 -04:00
#endif
2021-06-18 12:49:11 -04:00
2022-08-17 21:12:21 -04:00
friend IPage;
GamePage();
GamePage(const GamePage&);
public:
2022-08-17 21:12:21 -04:00
bool m_bFreezeTime;
bool m_bSyncTime; // Sync time with system
2022-07-16 14:29:32 -04:00
#ifdef GTASA
2022-08-17 21:12:21 -04:00
int m_nCameraZoom = 70.0f;
bool m_bLockCameraZoom;
2022-07-16 14:29:32 -04:00
#endif
2022-08-17 21:12:21 -04:00
void Draw();
2020-12-02 16:19:16 -05:00
};
2022-08-17 21:12:21 -04:00
extern GamePage& gamePage;