#pragma once #include "pch.h" using f_EndScene = HRESULT(CALLBACK*)(IDirect3DDevice9*); using f_Present11 = HRESULT(CALLBACK*)(IDXGISwapChain*, UINT, UINT); using f_Reset = HRESULT(CALLBACK*)(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*); extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); class Hook { private: static inline WNDPROC oWndProc; static inline f_Present11 oPresent11; static inline f_EndScene oEndScene; static inline f_Reset oReset; static inline bool m_bMouseVisibility; static void CALLBACK RenderFrame(void* ptr); static HRESULT CALLBACK Dx9Handler(IDirect3DDevice9* pDevice); static HRESULT CALLBACK Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags); static HRESULT CALLBACK Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters); static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); static void ShowMouse(bool state); public: static inline bool m_bShowMouse = false; static inline std::function windowCallback = nullptr; #ifdef GTASA static void ApplyMouseFix(); #endif Hook(); ~Hook(); };