/* Author: Grinch_ Copyright Grinch_ 2019-2022. All rights reserved. Required: DirectX 9 SDK Plugin SDK Build Tools 2022 (v143) Windows SDK */ #pragma once #include "pch.h" class CheatMenu { private: enum class eMenuPages { ANIMATION, ANNIVERSARY, GAME, MENU, NONE, PED, PLAYER, TELEPORT, UPDATE, VEHICLE, VISUAL, WEAPON, WELCOME }; struct HeaderData { std::string name; void *pFunc; eMenuPages page; bool skipHeader = false; }; static inline eMenuPages m_nMenuPage = eMenuPages::WELCOME; static inline bool m_bShowMenu = false; static inline ImVec2 m_fMenuSize = ImVec2(screen::GetScreenWidth() / 4, screen::GetScreenHeight() / 1.2); static inline bool m_bSizeChangedExternal = false; static inline std::vector m_headerList; static void ApplyStyle(); static void DrawWindow(); static void ShowAnniversaryPage(); static void ShowUpdatePage(); static void ShowWelcomePage(); static void ProcessPages(); public: CheatMenu() = delete; CheatMenu(const CheatMenu&) = delete; static void Init(); static bool IsMenuShown(); static void ResetMenuSize(); static void GenHeaderList(); };