#include "pch.h" #include "rpc.h" #include "util.h" #include "menu.h" #include "vehicle.h" #include "cheatmenu.h" char asciitolower(char in) { if (in <= 'Z' && in >= 'A') return in - ('Z' - 'z'); return in; } void RPC::Shutdown() { } void RPC::Init() { discord::Result result = discord::Core::Create(951199292981403669, DiscordCreateFlags_Default, &pCore); bInit = result == discord::Result::Ok; } void RPC::Process() { if (!Menu::m_bDiscordRPC) { return; } static std::string detailsText, stateText, smallImg, smallImgText, largeImg, largeImgText; static size_t curImage = 1; static size_t timer = 0; static size_t startTime = CTimer::m_snTimeInMilliseconds; CPlayerInfo *pInfo = &CWorld::Players[CWorld::PlayerInFocus]; CPlayerPed *pPed = pInfo->m_pPed; if (pPed) { size_t curTimer = CTimer::m_snTimeInMilliseconds; size_t wantedLevel = pPed->m_pWanted->m_nWantedLevel; if (wantedLevel > 0) { detailsText = std::format("{}: ", TEXT("Player.WantedLevel")); for (size_t i = 0; i < wantedLevel; ++i) { detailsText += "☆"; } } else { detailsText = std::format("{}: ${}", TEXT("Player.Money"), pInfo->m_nMoney); } if (BY_GAME(pPed->m_nPedFlags.bInVehicle, pPed->m_bInVehicle, pPed->m_bInVehicle)) { std::string name = Vehicle::GetNameFromModel(pPed->m_pVehicle->m_nModelIndex); std::transform(name.begin(), name.end(), name.begin(), asciitolower); smallImgText = std::format("{} {} {} {}", TEXT("RPC.Driving"), name, TEXT("RPC.In"), Util::GetLocationName(&pPed->GetPosition())); smallImg = "drive"; } else { smallImg = "walk"; smallImgText = std::format("{} {} {}", TEXT("RPC.Walking"), TEXT("RPC.In"), Util::GetLocationName(&pPed->GetPosition())); } size_t seconds = curTimer - startTime; size_t minutes = (seconds / 60) % 60; size_t hours = (minutes / 60) % 60; stateText = std::format(TEXT("RPC.PlayingFor"), hours, minutes, seconds); if (BY_GAME(Util::IsOnMission(), false, false)) { stateText = TEXT("RPC.DoingMission"); } if (CheatMenu::IsMenuShown()) { stateText = TEXT("RPC.BrowsingCheatMenu"); } if (BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive)) { stateText = TEXT("RPC.InsideMenus"); } largeImgText = std::format("{}: {} / {} {}: {} / {}", TEXT("Player.Armour"), pPed->m_fArmour, BY_GAME(pInfo->m_nMaxArmour, pInfo->m_nMaxArmour, 100), TEXT("Player.Health"), pPed->m_fHealth, BY_GAME(pPed->m_fMaxHealth, 100, 100)); largeImg = std::format("{}{}", BY_GAME("sa", "vc", "3"), curImage); discord::Activity activity{}; activity.SetDetails(detailsText.c_str()); activity.SetState(stateText.c_str()); activity.GetAssets().SetSmallImage(smallImg.c_str()); activity.GetAssets().SetSmallText(smallImgText.c_str()); activity.GetAssets().SetLargeImage(largeImg.c_str()); activity.GetAssets().SetLargeText(largeImgText.c_str()); activity.SetType(discord::ActivityType::Playing); pCore->ActivityManager().UpdateActivity(activity, [](discord::Result result) { if (result != discord::Result::Ok) { gLog << "Failed to set discord activity!" << std::endl; } }); pCore->RunCallbacks(); if (curTimer - timer > 10000) { curImage++; if (curImage > totalLargeImages) { curImage = 1; } timer = curTimer; } } }