#include "sm64.h"

#include "make_const_nonconst.h"

// 0x09000000
ALIGNED8 const u8 spooky_09000000[] = {
#include "textures/spooky/bbh_textures.00000.rgba16.inc.c"
};

// 0x09000800
ALIGNED8 const u8 spooky_09000800[] = {
#include "textures/spooky/bbh_textures.00800.rgba16.inc.c"
};

// 0x09001800
ALIGNED8 const u8 spooky_09001800[] = {
#include "textures/spooky/bbh_textures.01800.rgba16.inc.c"
};

// 0x09002800
ALIGNED8 const u8 spooky_09002800[] = {
#include "textures/spooky/bbh_textures.02800.rgba16.inc.c"
};

// 0x09003800
ALIGNED8 const u8 spooky_09003800[] = {
#include "textures/spooky/bbh_textures.03800.rgba16.inc.c"
};

// 0x09004800
ALIGNED8 const u8 spooky_09004800[] = {
#include "textures/spooky/bbh_textures.04800.rgba16.inc.c"
};

// 0x09005000
ALIGNED8 const u8 spooky_09005000[] = {
#include "textures/spooky/bbh_textures.05000.rgba16.inc.c"
};

// 0x09006000
ALIGNED8 const u8 spooky_09006000[] = {
#include "textures/spooky/bbh_textures.06000.rgba16.inc.c"
};

// 0x09006800
ALIGNED8 const u8 spooky_09006800[] = {
#include "textures/spooky/bbh_textures.06800.rgba16.inc.c"
};

// 0x09007000
ALIGNED8 const u8 spooky_09007000[] = {
#include "textures/spooky/bbh_textures.07000.rgba16.inc.c"
};

// 0x09008000
ALIGNED8 const u8 spooky_09008000[] = {
#include "textures/spooky/bbh_textures.08000.rgba16.inc.c"
};

// 0x09008800
ALIGNED8 const u8 spooky_09008800[] = {
#include "textures/spooky/bbh_textures.08800.rgba16.inc.c"
};

// 0x09009000
ALIGNED8 const u8 spooky_09009000[] = {
#include "textures/spooky/bbh_textures.09000.rgba16.inc.c"
};

// 0x0900A000
ALIGNED8 const u8 spooky_0900A000[] = {
#include "textures/spooky/bbh_textures.0A000.rgba16.inc.c"
};

// 0x0900A800
ALIGNED8 const u8 spooky_0900A800[] = {
#include "textures/spooky/bbh_textures.0A800.ia16.inc.c"
};

// 0x0900B000
ALIGNED8 const u8 spooky_0900B000[] = {
#include "textures/spooky/bbh_textures.0B000.ia16.inc.c"
};

// 0x0900B800
ALIGNED8 const u8 spooky_0900B800[] = {
#include "textures/spooky/bbh_textures.0B800.ia16.inc.c"
};

