#include "sm64.h"

#include "make_const_nonconst.h"

// 0x09000000
ALIGNED8 const u8 water_09000000[] = {
#include "textures/water/jrb_textures.00000.rgba16.inc.c"
};

// 0x09000800
ALIGNED8 const u8 water_09000800[] = {
#include "textures/water/jrb_textures.00800.rgba16.inc.c"
};

// 0x09001800
ALIGNED8 const u8 water_09001800[] = {
#include "textures/water/jrb_textures.01800.rgba16.inc.c"
};

// 0x09002800
ALIGNED8 const u8 water_09002800[] = {
#include "textures/water/jrb_textures.02800.rgba16.inc.c"
};

// 0x09003800
ALIGNED8 const u8 water_09003800[] = {
#include "textures/water/jrb_textures.03800.rgba16.inc.c"
};

// 0x09004800
ALIGNED8 const u8 water_09004800[] = {
#include "textures/water/jrb_textures.04800.rgba16.inc.c"
};

// 0x09005800
ALIGNED8 const u8 water_09005800[] = {
#include "textures/water/jrb_textures.05800.rgba16.inc.c"
};

// 0x09006000
ALIGNED8 const u8 water_09006000[] = {
#include "textures/water/jrb_textures.06000.rgba16.inc.c"
};

// 0x09006800
ALIGNED8 const u8 water_09006800[] = {
#include "textures/water/jrb_textures.06800.rgba16.inc.c"
};

// 0x09007800
ALIGNED8 const u8 water_09007800[] = {
#include "textures/water/jrb_textures.07800.rgba16.inc.c"
};

// 0x09008800
ALIGNED8 const u8 water_09008800[] = {
#include "textures/water/jrb_textures.08800.rgba16.inc.c"
};

// 0x09009000
ALIGNED8 const u8 water_09009000[] = {
#include "textures/water/jrb_textures.09000.rgba16.inc.c"
};

// 0x0900A000
ALIGNED8 const u8 water_0900A000[] = {
#include "textures/water/jrb_textures.0A000.rgba16.inc.c"
};

// 0x0900A800
ALIGNED8 const u8 water_0900A800[] = {
#include "textures/water/jrb_textures.0A800.rgba16.inc.c"
};

// 0x0900B800
ALIGNED8 const u8 water_0900B800[] = {
#include "textures/water/jrb_textures.0B800.rgba16.inc.c"
};
