Render96ex/src/pc/controller/controller_sdl.h

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#ifndef CONTROLLER_SDL_H
#define CONTROLLER_SDL_H
#include "controller_api.h"
#define VK_BASE_SDL_GAMEPAD 0x1000
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extern struct ControllerAPI controller_sdl;
s32 controller_rumble_init(void);
s32 controller_rumble_play(f32 strength, u32 length);
s32 controller_rumble_stop(void);
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#endif