Fix my fast loader to fully bypass the intro screen.
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@ -33,16 +33,24 @@ const LevelScript level_intro_entry_1[] = {
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LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
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LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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ALLOC_LEVEL_POOL(),
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#ifndef _FAST_LOADER
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AREA(/*index*/ 1, intro_geo_0002D0),
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AREA(/*index*/ 1, intro_geo_0002D0),
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END_AREA(),
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END_AREA(),
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#endif //!_FAST_LOADER
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FREE_LEVEL_POOL(),
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FREE_LEVEL_POOL(),
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LOAD_AREA(/*area*/ 1),
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LOAD_AREA(/*area*/ 1),
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#ifndef _FAST_LOADER
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CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
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CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
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SLEEP(/*frames*/ 75),
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SLEEP(/*frames*/ 75),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 16),
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SLEEP(/*frames*/ 16),
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#endif //!_FAST_LOADER
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CMD2A(/*unk2*/ 1),
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CMD2A(/*unk2*/ 1),
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CLEAR_LEVEL(),
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CLEAR_LEVEL(),
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SLEEP(/*frames*/ 2),
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SLEEP(/*frames*/ 2),
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