Add an option to bypass the mario startup screen.
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@ -22,6 +22,10 @@
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// TODO Figure out how to add to the games menu and switch to this, it should be possible.
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// #define _LEVEL_SELECTOR
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// Bypass the mario startup screen and make the game show the saves without pressing start.
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// TODO Make this auto load save slot 1 for testing.
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#define _FAST_LOADER
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const LevelScript level_intro_entry_1[] = {
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INIT_LEVEL(),
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
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@ -44,8 +48,13 @@ const LevelScript level_intro_entry_1[] = {
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#ifdef _LEVEL_SELECTOR //Level selector patch
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EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_4),
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#elif defined(_FAST_LOADER)
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// This bypasses the mario startup where it says to press start by enabling this.
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EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_main_menu_entry_1),
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#else
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// Normal load screen
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EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_2),
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#endif //_LEVEL_SELECTOR
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};
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@ -70,9 +79,15 @@ const LevelScript level_intro_entry_2[] = {
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 20),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_intro_update),
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// Original code
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
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JUMP(script_intro_L4),
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// This somewhat makes it load faster after going into the main menu and hitting start
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// JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, level_main_menu_entry_1),
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// JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, level_main_menu_entry_1),
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// JUMP(level_main_menu_entry_1),
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};
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const LevelScript level_intro_entry_3[] = {
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