fgsfds
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735d032bdd
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use #version 120 on desktop GL
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2020-06-10 00:56:10 +03:00 |
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MaikelChan
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fbbb3cba5c
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Implemented noise effects in OpenGL. (#6)
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2020-06-10 00:30:59 +03:00 |
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fgsfds
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8d05d2b7e2
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check GL version in the GL2.1 backend; check GLEW errors
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2020-06-09 23:28:26 +03:00 |
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fgsfds
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0bf5a192f4
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fix sys_fatal() warnings in gfx
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2020-06-07 22:00:49 +03:00 |
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fgsfds
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4feacc0065
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add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
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2020-06-07 21:06:25 +03:00 |
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fgsfds
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c540712154
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add GL1.3 (or 1.2 with some extensions) rendering backend
there are still some graphical glitches and no fog
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2020-05-20 07:00:04 +03:00 |
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fgsfds
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54f986a528
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Merge branch 'master' into osx_build_clean
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2020-05-17 01:27:51 +03:00 |
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Hyenadae
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5dd43ad674
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OSX_BUILD cleaned commit
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2020-05-16 15:30:27 -04:00 |
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Vinícius R. Miguel
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9e8290773b
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Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
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2020-05-16 16:23:23 -03:00 |
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fgsfds
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9ae444d2b5
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move filtering check to gfx_pc.c for those sweet realtime updates
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2020-05-16 16:15:45 +03:00 |
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fgsfds
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dbca0c413d
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add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
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2020-05-16 16:15:27 +03:00 |
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Jan200101
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e87c070517
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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