# Adding menus to this decomp 1. Go into the charmap.txt to get a list of characters needed. 2. Add a menu into options_menu.c: ### To enable the below features: Add my custom code define under s32 l_counter = 0 in options_menu.c, example: ``` // Enable my custom menus, and other features in this file. // kelson8 #define _CUSTOM_CODE ``` ### To add a menu into options_menu.c: 1. Define a string using the charmap.txt into text_options_strings.h, for example to make the word "Test" add this into that file (0xFF is needed at the end): ``` #define TEXT_OPT_TEST 0x1D,0x0E,0x1C,0x1D,0xFF ``` 2. Add a string for the menu in menuStr, and define that in the text_options_strings.h, for example if the menu OPT is test add this into there ``` #ifdef _CUSTOM_CODE { TEXT_OPT_TEST }, #endif //_CUSTOM_CODE ``` 3. Add a string for the option under bindStr in options_menu.c, example: ``` #ifdef _CUSTOM_CODE static const u8 testStr[][8] = { { TEXT_OPT_TEST } }; #endif //_CUSTOM_CODE ``` 4. Add a new option in options_menu.c, example: ``` #ifdef _CUSTOM_CODE static struct Option optsTest[] = { // TODO Fix this to do something else. // First option is the value of the testStr defined DEF_OPT_SCROLL( testStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ) }; #endif //_CUSTOM_CODE ``` 5. Add the menu to the SubMenu struct under menuAudio in options_menu.c, example: ``` #ifdef _CUSTOM_CODE // Get the value from the menuStr static struct SubMenu menuTest = DEF_SUBMENU( menuStr[9], optsTest ); static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[10], optsCheats ); #else static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats ); #endif //_CUSTOM_CODE ``` 6. Finally, add this under optmenu_act_exit within optsMain in options_menu.c, example: ``` #ifdef _CUSTOM_CODE DEF_OPT_SUBMENU( menuStr[9], &menuTest ), DEF_OPT_SUBMENU( menuStr[10], &menuCheats ) #else DEF_OPT_SUBMENU( menuStr[9], &menuCheats ) #endif //_CUSTOM_CODE ``` ### To add a title for the menu: 1. Go into include/text_options_strings.h.in 2. Add this into that file under cheats or wherever: ``` // Add the text for the test menu #define TEXT_OPT_TEST _("TEST") ```