#ifndef DEBUG_H #define DEBUG_H #include enum DebugPage { DEBUG_PAGE_OBJECTINFO, // 0: objectinfo DEBUG_PAGE_CHECKSURFACEINFO, // 1: checkinfo/surfaceinfo DEBUG_PAGE_MAPINFO, // 2: mapinfo DEBUG_PAGE_STAGEINFO, // 3: stageinfo DEBUG_PAGE_EFFECTINFO, // 4: effectinfo DEBUG_PAGE_ENEMYINFO // 5: enemyinfo }; s64 get_current_clock(void); s64 get_clock_difference(UNUSED s64 cycles); void set_text_array_x_y(s32 xOffset, s32 yOffset); void print_debug_top_down_objectinfo(const char *str, s32 number); void print_debug_top_down_mapinfo(const char * str, s32 number); void print_debug_bottom_up(const char *str, s32 number); void debug_unknown_level_select_check(void); void reset_debug_objectinfo(void); void stub_debug_5(void); void try_print_debug_mario_object_info(void); void try_do_mario_debug_object_spawn(void); void try_print_debug_mario_level_info(void); #endif // DEBUG_H