Render96ex/src/pc/gfx/gfx_direct3d11.h
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00

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C

#ifndef GFX_DIRECT3D11_H
#define GFX_DIRECT3D11_H
#include "gfx_window_manager_api.h"
#include "gfx_rendering_api.h"
extern struct GfxWindowManagerAPI gfx_dxgi;
extern struct GfxRenderingAPI gfx_d3d11_api;
#endif