CheatMenuSA/src/locale.cpp

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#include "pch.h"
#include "locale.h"
#include <filesystem>
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Locale::eReturnCodes Locale::Init(const char* path, const char* def)
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{
std::string localePath = path;
if (localePath.back() != '/')
{
localePath += '/';
}
#ifdef _GTA_
m_path = PLUGIN_PATH((char*)localePath.c_str());
#else
m_path = localePath;
#endif
if (!std::filesystem::exists(m_path))
{
#ifdef _GTA_
gLog << "Locale directory doesn't exist" << std::endl;
#endif
return eReturnCodes::DIR_NOT_FOUND;
}
/*
Get the list of available languages
We won't load them here, we'll load them when we need them
*/
#ifdef _GTA_
gLog << "Loading languages..." << std::endl;
#endif
for (auto& entry : std::filesystem::directory_iterator(m_path))
{
if (entry.path().extension() == ".json")
{
#ifdef _GTA_
gLog << "Found locale: " << entry.path().stem().string() << std::endl;
#endif
m_locales.push_back(entry.path().stem().string());
}
}
if (sizeof(m_locales) == 0)
{
#ifdef _GTA_
gLog << "No language files found" << std::endl;
#endif
return eReturnCodes::NO_LOCALE_FOUND;
}
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// Look for default language and set it
std::vector<std::string>& vec = Locale::GetLocaleList();
size_t index = 0;
for (std::string& locale : vec)
{
if (locale == def)
{
Locale::SetLocale(index);
break;
}
index++;
}
if(!m_pJson)
{
#ifdef _GTA_
gLog << "Failed to load default language." << std::endl;
#endif
return eReturnCodes::DEF_LOCALE_NOT_FOUND;
}
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return eReturnCodes::SUCCESS;
}
std::vector<std::string>& Locale::GetLocaleList()
{
return m_locales;
}
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size_t Locale::GetCurrentLocaleIndex()
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{
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return localeIndex;
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}
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Locale::eReturnCodes Locale::SetLocale(size_t index)
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{
if(m_pJson)
{
delete m_pJson;
m_pJson = nullptr;
}
if (index < 0 || index >= m_locales.size())
{
return eReturnCodes::INVALID_INDEX;
}
std::string localeFile = m_locales[index];
localeFile += ".json";
std::string localePath = m_path + localeFile;
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m_pJson = new CJson(localePath.c_str(), true);
localeIndex = index;
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return eReturnCodes::SUCCESS;
}