2.1 KiB
2.1 KiB
Adding menus to this decomp
- Go into the charmap.txt to get a list of characters needed.
- Add a menu into options_menu.c:
To enable the below features:
Add my custom code define under s32 l_counter = 0 in options_menu.c, example:
// Enable my custom menus, and other features in this file.
// kelson8
#define _CUSTOM_CODE
To add a menu into options_menu.c:
- Define a string using the charmap.txt into text_options_strings.h, for example to make the word "Test" add this into that file:
#define TEXT_OPT_TEST 0x1D,0x0E,0x1C,0x1D,0xFF
- Add a string for the menu in menuStr, and define that in the text_options_strings.h, for example if the menu OPT is test add this into there
#ifdef _CUSTOM_CODE
{ TEXT_OPT_TEST },
#endif //_CUSTOM_CODE
- Add a string for the option under bindStr in options_menu.c, example:
#ifdef _CUSTOM_CODE
static const u8 testStr[][8] = {
{ TEXT_OPT_TEST }
};
#endif //_CUSTOM_CODE
- Add a new option in options_menu.c, example:
#ifdef _CUSTOM_CODE
static struct Option optsTest[] = {
// TODO Fix this to do something else.
// First option is the value of the testStr defined
DEF_OPT_SCROLL( testStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 )
};
#endif //_CUSTOM_CODE
- Add the menu to the SubMenu struct under menuAudio in options_menu.c, example:
#ifdef _CUSTOM_CODE
// Get the value from the menuStr
static struct SubMenu menuTest = DEF_SUBMENU( menuStr[9], optsTest );
static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[10], optsCheats );
#else
static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
#endif //_CUSTOM_CODE
- Finally, add this under optmenu_act_exit within optsMain in options_menu.c, example:
#ifdef _CUSTOM_CODE
DEF_OPT_SUBMENU( menuStr[9], &menuTest ),
DEF_OPT_SUBMENU( menuStr[10], &menuCheats )
#else
DEF_OPT_SUBMENU( menuStr[9], &menuCheats )
#endif //_CUSTOM_CODE
To add a title for the menu:
- Go into include/text_options_strings.h.in
- Add this into that file under cheats or wherever:
// Add the text for the test menu
#define TEXT_OPT_TEST _("TEST")